
5 changed files with 130 additions and 12 deletions
@ -0,0 +1,6 @@ |
|||||
|
[ |
||||
|
{ |
||||
|
"permission" : "operator", |
||||
|
"xuid" : "2535473403284928" |
||||
|
} |
||||
|
] |
@ -0,0 +1,97 @@ |
|||||
|
server-name=Living Lightning Server |
||||
|
# Used as the server name |
||||
|
# Allowed values: Any string |
||||
|
|
||||
|
gamemode=survival |
||||
|
# Sets the game mode for new players. |
||||
|
# Allowed values: "survival", "creative", or "adventure" |
||||
|
|
||||
|
difficulty=hard |
||||
|
# Sets the difficulty of the world. |
||||
|
# Allowed values: "peaceful", "easy", "normal", or "hard" |
||||
|
|
||||
|
allow-cheats=false |
||||
|
# If true then cheats like commands can be used. |
||||
|
# Allowed values: "true" or "false" |
||||
|
|
||||
|
max-players=10 |
||||
|
# The maximum number of players that can play on the server. |
||||
|
# Allowed values: Any positive integer |
||||
|
|
||||
|
online-mode=true |
||||
|
# If true then all connected players must be authenticated to Xbox Live. |
||||
|
# Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting. |
||||
|
# If the server accepts connections from the Internet, then it's highly recommended to enable online-mode. |
||||
|
# Allowed values: "true" or "false" |
||||
|
|
||||
|
white-list=true |
||||
|
# If true then all connected players must be listed in the separate whitelist.json file. |
||||
|
# Allowed values: "true" or "false" |
||||
|
|
||||
|
server-port=19132 |
||||
|
# Which IPv4 port the server should listen to. |
||||
|
# Allowed values: Integers in the range [1, 65535] |
||||
|
|
||||
|
server-portv6=19133 |
||||
|
# Which IPv6 port the server should listen to. |
||||
|
# Allowed values: Integers in the range [1, 65535] |
||||
|
|
||||
|
view-distance=80 |
||||
|
# The maximum allowed view distance in number of chunks. |
||||
|
# Allowed values: Any positive integer. |
||||
|
|
||||
|
tick-distance=8 |
||||
|
# The world will be ticked this many chunks away from any player. |
||||
|
# Allowed values: Integers in the range [4, 12] |
||||
|
|
||||
|
player-idle-timeout=30 |
||||
|
# After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely. |
||||
|
# Allowed values: Any non-negative integer. |
||||
|
|
||||
|
max-threads=8 |
||||
|
# Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible. |
||||
|
# Allowed values: Any positive integer. |
||||
|
|
||||
|
level-name=Default level |
||||
|
# Allowed values: Any string |
||||
|
|
||||
|
level-seed= |
||||
|
# Use to randomize the world |
||||
|
# Allowed values: Any string |
||||
|
|
||||
|
default-player-permission-level=member |
||||
|
# Permission level for new players joining for the first time. |
||||
|
# Allowed values: "visitor", "member", "operator" |
||||
|
|
||||
|
texturepack-required=false |
||||
|
# Force clients to use texture packs in the current world |
||||
|
# Allowed values: "true" or "false" |
||||
|
|
||||
|
content-log-file-enabled=false |
||||
|
# Enables logging content errors to a file |
||||
|
# Allowed values: "true" or "false" |
||||
|
|
||||
|
compression-threshold=1 |
||||
|
# Determines the smallest size of raw network payload to compress |
||||
|
# Allowed values: 0-65535 |
||||
|
|
||||
|
server-authoritative-movement=true |
||||
|
# Enables server authoritative movement. If true, the server will replay local user input on |
||||
|
# the server and send down corrections when the client's position doesn't match the server's. |
||||
|
# Corrections will only happen if correct-player-movement is set to true. |
||||
|
|
||||
|
player-movement-score-threshold=20 |
||||
|
# The number of incongruent time intervals needed before abnormal behavior is reported. |
||||
|
# Disabled by server-authoritative-movement. |
||||
|
|
||||
|
player-movement-distance-threshold=0.3 |
||||
|
# The difference between server and client positions that needs to be exceeded before abnormal behavior is detected. |
||||
|
# Disabled by server-authoritative-movement. |
||||
|
|
||||
|
player-movement-duration-threshold-in-ms=500 |
||||
|
# The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold) |
||||
|
# before the abnormal movement score is incremented. This value is defined in milliseconds. |
||||
|
# Disabled by server-authoritative-movement. |
||||
|
|
||||
|
correct-player-movement=false |
||||
|
# If true, the client position will get corrected to the server position if the movement score exceeds the threshold. |
@ -0,0 +1,11 @@ |
|||||
|
[ |
||||
|
{ |
||||
|
"ignoresPlayerLimit":false, |
||||
|
"name":"MarVel0z", |
||||
|
"xuid":"2535473403284928" |
||||
|
}, |
||||
|
{ |
||||
|
"ignoresPlayerLimit":false, |
||||
|
"name":"BISONMEATS" |
||||
|
} |
||||
|
] |
Loading…
Reference in new issue