
5 changed files with 130 additions and 12 deletions
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[ |
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{ |
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"permission" : "operator", |
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"xuid" : "2535473403284928" |
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} |
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] |
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server-name=Living Lightning Server |
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# Used as the server name |
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# Allowed values: Any string |
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gamemode=survival |
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# Sets the game mode for new players. |
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# Allowed values: "survival", "creative", or "adventure" |
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difficulty=hard |
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# Sets the difficulty of the world. |
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# Allowed values: "peaceful", "easy", "normal", or "hard" |
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allow-cheats=false |
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# If true then cheats like commands can be used. |
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# Allowed values: "true" or "false" |
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max-players=10 |
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# The maximum number of players that can play on the server. |
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# Allowed values: Any positive integer |
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online-mode=true |
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# If true then all connected players must be authenticated to Xbox Live. |
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# Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting. |
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# If the server accepts connections from the Internet, then it's highly recommended to enable online-mode. |
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# Allowed values: "true" or "false" |
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white-list=true |
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# If true then all connected players must be listed in the separate whitelist.json file. |
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# Allowed values: "true" or "false" |
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server-port=19132 |
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# Which IPv4 port the server should listen to. |
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# Allowed values: Integers in the range [1, 65535] |
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server-portv6=19133 |
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# Which IPv6 port the server should listen to. |
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# Allowed values: Integers in the range [1, 65535] |
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view-distance=80 |
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# The maximum allowed view distance in number of chunks. |
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# Allowed values: Any positive integer. |
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tick-distance=8 |
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# The world will be ticked this many chunks away from any player. |
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# Allowed values: Integers in the range [4, 12] |
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player-idle-timeout=30 |
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# After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely. |
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# Allowed values: Any non-negative integer. |
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max-threads=8 |
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# Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible. |
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# Allowed values: Any positive integer. |
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level-name=Default level |
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# Allowed values: Any string |
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level-seed= |
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# Use to randomize the world |
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# Allowed values: Any string |
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default-player-permission-level=member |
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# Permission level for new players joining for the first time. |
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# Allowed values: "visitor", "member", "operator" |
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texturepack-required=false |
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# Force clients to use texture packs in the current world |
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# Allowed values: "true" or "false" |
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content-log-file-enabled=false |
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# Enables logging content errors to a file |
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# Allowed values: "true" or "false" |
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compression-threshold=1 |
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# Determines the smallest size of raw network payload to compress |
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# Allowed values: 0-65535 |
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server-authoritative-movement=true |
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# Enables server authoritative movement. If true, the server will replay local user input on |
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# the server and send down corrections when the client's position doesn't match the server's. |
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# Corrections will only happen if correct-player-movement is set to true. |
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player-movement-score-threshold=20 |
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# The number of incongruent time intervals needed before abnormal behavior is reported. |
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# Disabled by server-authoritative-movement. |
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player-movement-distance-threshold=0.3 |
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# The difference between server and client positions that needs to be exceeded before abnormal behavior is detected. |
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# Disabled by server-authoritative-movement. |
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player-movement-duration-threshold-in-ms=500 |
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# The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold) |
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# before the abnormal movement score is incremented. This value is defined in milliseconds. |
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# Disabled by server-authoritative-movement. |
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correct-player-movement=false |
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# If true, the client position will get corrected to the server position if the movement score exceeds the threshold. |
@ -0,0 +1,11 @@ |
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[ |
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{ |
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"ignoresPlayerLimit":false, |
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"name":"MarVel0z", |
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"xuid":"2535473403284928" |
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}, |
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{ |
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"ignoresPlayerLimit":false, |
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"name":"BISONMEATS" |
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} |
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] |
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