AutoHotkey scripts
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

207 lines
4.8 KiB

#include %A_LineFile%\..\CLR.ahk
; Static class, holds ViGEm Client instance
class ViGEmWrapper {
static asm := 0
static client := 0
Init(){
if (this.client == 0){
this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
}
}
CreateInstance(cls){
return this.asm.CreateInstance(cls)
}
}
; Base class for ViGEm "Targets" (Controller types - eg xb360 / ds4) to inherit from
class ViGEmTarget {
target := 0
helperClass := ""
controllerClass := ""
__New(){
;~ this.asm := CLR_LoadLibrary(A_LineFile "\..\ViGEmWrapper.dll")
ViGEmWrapper.Init()
this.Instance := ViGEmWrapper.CreateInstance(this.helperClass)
if (this.Instance.OkCheck() != "OK"){
msgbox ViGEmWrapper.dll failed to load!
ExitApp
}
}
SendReport(){
this.Instance.SendReport()
}
}
; DS4 (DualShock 4 for Playstation 4)
class ViGEmDS4 extends ViGEmTarget {
helperClass := "ViGEmWrapper.Ds4"
__New(){
static buttons := {Square: 16, Cross: 32, Circle: 64, Triangle: 128, L1: 256, R1: 512, L2: 1024, R2: 2048
, Share: 4096, Options: 8192, LS: 16384, RS: 32768 }
static specialButtons := {Ps: 1, TouchPad: 2}
static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
this.Buttons := {}
for name, id in buttons {
this.Buttons[name] := new this._ButtonHelper(this, id)
}
for name, id in specialButtons {
this.Buttons[name] := new this._SpecialButtonHelper(this, id)
}
this.Axes := {}
for name, id in axes {
this.Axes[name] := new this._AxisHelper(this, id)
}
this.Dpad := new this._DpadHelper(this)
base.__New()
}
class _ButtonHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetButtonState(this._Id, state)
this._Parent.Instance.SendReport()
return this._Parent
}
}
class _SpecialButtonHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetSpecialButtonState(this._Id, state)
this._Parent.Instance.SendReport()
return this._Parent
}
}
class _AxisHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
this._Parent.Instance.SendReport()
return this._Parent
}
ConvertAxis(state){
return round(state * 2.55)
}
}
class _DpadHelper {
__New(parent){
this._Parent := parent
this._Id := id
}
SetState(state){
static dPadDirections := {Up: 0, UpRight: 1, Right: 2, DownRight: 3, Down: 4, DownLeft: 5, Left: 6, UpLeft: 7, None: 8}
this._Parent.Instance.SetDpadState(dPadDirections[state])
this._Parent.Instance.SendReport()
return this._Parent
}
}
}
; Xb360
class ViGEmXb360 extends ViGEmTarget {
helperClass := "ViGEmWrapper.Xb360"
__New(){
static buttons := {A: 4096, B: 8192, X: 16384, Y: 32768, LB: 256, RB: 512, LS: 64, RS: 128, Back: 32, Start: 16, Xbox: 1024}
static axes := {LX: 2, LY: 3, RX: 4, RY: 5, LT: 0, RT: 1}
this.Buttons := {}
for name, id in buttons {
this.Buttons[name] := new this._ButtonHelper(this, id)
}
this.Axes := {}
for name, id in axes {
this.Axes[name] := new this._AxisHelper(this, id)
}
this.Dpad := new this._DpadHelper(this)
base.__New()
}
class _ButtonHelper {
__New(parent, id){
this._Parent := parent
this._Id := id
}
SetState(state){
this._Parent.Instance.SetButtonState(this._Id, state)
this._Parent.Instance.SendReport()
return this._Parent
}
}
class _AxisHelper {
__New(parent, id){
this._Parent := parent
this._id := id
}
SetState(state){
this._Parent.Instance.SetAxisState(this._Id, this.ConvertAxis(state))
this._Parent.Instance.SendReport()
}
ConvertAxis(state){
value := round((state * 655.36) - 32768)
if (value == 32768)
return 32767
return value
}
}
class _DpadHelper {
_DpadStates := {1:0, 8:0, 2:0, 4:0} ; Up, Right, Down, Left
__New(parent){
this._Parent := parent
}
SetState(state){
static dpadDirections := { None: {1:0, 8:0, 2:0, 4:0}
, Up: {1:1, 8:0, 2:0, 4:0}
, UpRight: {1:1, 8:1, 2:0, 4:0}
, Right: {1:0, 8:1, 2:0, 4:0}
, DownRight: {1:0, 8:1, 2:1, 4:0}
, Down: {1:0, 8:0, 2:1, 4:0}
, DownLeft: {1:0, 8:0, 2:1, 4:1}
, Left: {1:0, 8:0, 2:0, 4:1}
, UpLeft: {1:1, 8:0, 2:0, 4:1}}
newStates := dpadDirections[state]
for id, newState in newStates {
oldState := this._DpadStates[id]
if (oldState != newState){
this._DpadStates[id] := newState
this._Parent.Instance.SetButtonState(id, newState)
}
this._Parent.SendReport()
}
}
}
}