; ; Front Matter ; ; Include relevant libraries #Include "../lib/Prelude.ahk" #Include "../lib/HoldRepeat.ahk" ; Make this a wrapper script WrapperPath:="steam://rungameid/548430" WrapperWindow:="Deep Rock Galactic " #Include "../lib/Wrapper.ahk" ; Initialize variables FullAutoEnabled := [0,0,0,0,1] EquipState := 1 ToggleFullAuto(Index) { global FullAutoEnabled FullAutoEnabled[Index] := !FullAutoEnabled[Index] EnabledDisabled := (FullAutoEnabled[Index] ? "enabled" : "disabled") if (Index == 5) { ToolTip "Distruptive macros " EnabledDisabled, A_ScreenWidth // 2, A_ScreenHeight // 2 } else { ToolTip "Full Auto " EnabledDisabled " for " Index, A_ScreenWidth // 2, A_ScreenHeight // 2 } SetTimer RemoveTooltip, -1000 } RemoveTooltip() { ToolTip } ; ; Hotkeys ; ; ; Full Auto ; ; Keep track of what is equipped ~*1:: global EquipState:=1 ~*2:: global EquipState:=2 ~*3:: global EquipState:=3 ~*4:: global EquipState:=4 ; FN toggles full auto for weapon N *F1::ToggleFullAuto(1) *F2::ToggleFullAuto(2) *F3::ToggleFullAuto(3) *F4::ToggleFullAuto(4) *F5::ToggleFullAuto(5) ; Do full auto when caps lock is on for enabled weapons #HotIf (GetKeyState("CapsLock","T") and FullAutoEnabled[EquipState]) *LButton::Repeat("LButton") ; ; Distruptive macros ; #HotIf FullAutoEnabled[5] ; Hold f to rapidly deposit *f::{ While GetKeyState("f","P") { Send "{Blind}{e down}" Sleep 20 Send "{Blind}{LCtrl down}" Sleep 20 Send "{Blind}{LCtrl up}{e up}" Sleep 20 } } ; ; Non-disruptive macros ; #HotIf ; Alt + E holds E *!e UP::Hold("e",["e","w","a","s","d","Space","LButton","RButton"]) ; Press shift to sprint, only toggles on *LShift::{ Send "{Blind}{LShift up}{LShift down}" KeyWait("LShift") } *LShift UP::Hold("LShift",,"w") ; Grenade animation canceling *MButton::Send "{Blind}{LCtrl down}{MButton down}" *MButton UP::Send "{Blind}{LCtrl up}{MButton up}"